Native OpenGLES development on Mac using OpenGLES implementation from Chrome's ANGLE library, with Emscripten build.
Hello Triangle Minimal for Mac
Working with WebGL in virtual machines can be hit or miss with hardware acceleration, especially WebGL 2. These tests provide a quick verification that at least WebGL 1 hardware acceleration is enabled:
1. To see what WebGL renderer you've got: WebGL Report
2. For a quick test of 3D acceleration: WebGL Water
3. For more extensive tests: Three.js r152 examples
See this PR for the latest fix and discussion.